Why Are We Playing a Game? Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how in the TED Talk video above.

Press Releases

The Ultimate Experiment: Can Gaming Technology Resuscitate Medical Research? — Sep. 7, 2010 (PDF)

Learn More

Learn more about the factors that are influencing the slow pace of medical research before you play the game. We’ve separated out the factors into different themes that will be featured throughout the game.  Many of the areas do overlap. If you have ideas of more factors to add please email us at info [at] breakthroughstocures [dot] org.

Academic Research

  • Collaboration and Information Sharing
  • Open Access Journals
  • Peer Review and Funding for Discovery Science
  • Misaligned Incentives
  • Rapid Iteration and Learning
  • Following a Research Road Map
  • The Role of Amateur/Citizen Science and DIY Bio
  • The Role of Universities and Tech Transfer

Articles to Read:

The Valley of Death or Translational Research

This theme relates to creating a bridge between academia and biopharmaceutical companies.

  • Reducing Risk – Target Validation, Patent Protection
  • Legal/IP Issues and Patents
  • The Role of Nonprofits

Articles to Read:

Drug Development

  • The Role of Biotech or Pharmaceutical Companies
  • The Small Market for Rare Diseases

Articles to Read:

Clinical Trials

  • Safety regulations
  • Efficacy regulations
  • Cost of trials
  • Patient recruitment, investigators

Articles to Read:


  • Computational Strategies
  • Genomics
  • Personalized Medicine

Articles to Read: